The greyboxing layer for game teams

Plan your game before you build it

GreyBox is the collaborative planning workspace for game studios — map gameplay flow, sketch worlds, track bugs, and shape your design together, all before a line of engine code.

No engine required · Built for Unreal, Unity & Godot teams

One workspace, every planning tool

From the first idea to a production-ready design doc.

Flowchart Editor

Map gameplay loops & systems with node graphs.

Sketch Board

Freeform whiteboard for quick ideas & wireframes.

Roadmap

Milestones, releases & production timeline.

Bug Tracker

Log, triage & assign issues across the team.

Design Doc

Living GDD — mechanics, lore, systems.

World Builder

Lore, factions, characters & relationship maps.

Dialogue Tree

Branching NPC conversations & choices.

Economy Balancer

XP curves, loot tables & currency tuning.

Asset Library

Concept art, models, audio with versioning.

Task Board

Kanban, sprints, dependencies & swimlanes.

Built for how teams actually plan

Real-time presence, comments and @mentions keep everyone in sync. Studios, games, tools and boards stay organized so nothing gets lost between concept and ship.

  • Live multiplayer presence & cursors
  • Comments, @mentions & notifications
  • Per-game access & studio roles
  • Connect a GitHub repo for assets

Map it. Sketch it. Ship it.

Start greyboxing your next game with your whole team today.

Get started free